april 17 09

1) What didn’t work at first when checking for collisions?
2) What was the first thing you changed to make the collision to work in the opposite direction
3) What does _y and _x do?
4) What other object properties did you find that you manipulated to make things change in the character?
5) How did the “speed” of the character change the behaviour when it hit the object? Explain why this happens.

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